![]() ![]() Throughout this article, we will delve deeper into the meanings and uses of spew and spewer, and provide examples of how to use each one effectively. If you are referring to someone or something that spews, then spewer may be the more appropriate choice. If you are describing the action of forcefully ejecting something, then spew is the correct word to use. So, which one is the proper word to use? The answer is that it depends on the context and what you are trying to convey. It is a less common word and is typically used in a more figurative sense. On the other hand, spewer is a noun that refers to someone or something that spews. It is often used to describe the action of vomiting or ejecting something from the mouth or throat. ![]() It is important to understand that spew is a verb that means to expel something forcefully and in large quantities. In this article, we will explore the differences between spew and spewer, and when to use each one. While they may sound similar, they have different meanings and uses. Still, if I'm calculating this correctly, this gets you 100 resistance to three of the four types of non-cheaty elemental damage (Bilge Sphincter comes with inherent complete acid resist) and close-to-max AV (not counting Neutron Flux's potential AV boost of course anyway, Carapaces not being modifiable means you lose out on AV compared to modified Zetachrome body armor).Spew and spewer are two words that are often confused with each other. This results in a total of 133 Heat Resistance, meaning you can avoid getting say, the Chrome Mantle, the Thick Fur mutation and your choice of Two-Headed, Multiple Arms, and Multiple Legs and their associated Zetachrome gear (or avoid putting Woolly on some of the equipment, or keep Thick Fur and lose three of the additional item slot mutations and their gear instead of losing the Chrome Mantle) and still end up with 100 heat/cold resistance, but there's probably something I'm forgetting or misunderstanding that would prevent this all from working. Chances are it wouldn't really do anything unless spewing lava counts as pouring the lava on enemies, even if it does count as pouring, it still would at most do 10d20 damage every 2 rounds (maxing out the Willpower cooldown reduction bonus brings Bilge Sphincter down to a 2 round cooldown) and it'd require a backup for completely heat immune enemies like fire ant queens, but hey, the ridiculousness of a build can make it worth trying over closer-to-optimal ones.Īs for why Heat and Cold are both important here, getting only one or the other, as far as I know, just leads to you heating up or cooling down (whichever one you are not fully protected from by your resistance) and then not being able to get back to a normal temperature if this build only got the heat resistance to swim through lava, it'd just permafreeze whenever a Rimewyk breathes on it.Īs far as I can tell, the maximum amount of heat and cold resistance you can get, taking into account that you have two less arm slots and one less feet slot (due to the Bilge Sphincter), with Two-Headed, Multiple Arms and Multiple Legs, Carapace and Thick Fur as mutations, you'd get 55 Heat/Cold resistance from your carapace, 4 from your fur, 6x2+5x2 from two Wooly Zetachrome Apexes, 8+5 for a Wooly Chrome Mantle, 6x2+5x2 from a pair of Wooly Zetachrome Gloves, 6+5 again for Wooly Zetachrome Pumps and 6 from a Quantum Mote. The dumb idea I'm exploring now is becoming immune to damage from lava's heat (and more importantly, as a result becoming immune to the instant kill effect at sufficiently high temperature values), and using it in tandem with the Bilge Sphincter mutation and phials or thermoelectric cells full of lava to create a build that can pour lava on the ground, swim into it, and then launch it at enemies, before wading in to the displaced lava puddle to grab whatever items were not destroyed by the lava. ![]()
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